The exit is sealed off, so you’re tasked with finding a way out and avoiding the fate that befell so many of your comrades which lurks in the shadows. Ammo is scarce and light is in short supply, but what’s hardest to come by down in this tomb is hope. After waking up (almost) alone in a desolate bunker, Henri meets a fellow soldier, who’s quickly whisked away into the walls by a monstrous creature, but not before he passes you a revolver. You play as Henri, a French soldier during WWI who is injured while saving his friend on the battlefield. At least my heart will thank Frictional for that. Trawling through dimly lit tunnels while a twisted beast scarpered through the walls as I tried desperately to get to safety before the generator’s fuel ran out never stopped being absolutely terrifying across three different playthroughs, but those playthroughs also never stopped being over just a bit too soon. Not because it’s a bad game, but because of just how scary it is. Probably the biggest compliment I can give Amnesia: The Bunker is that I absolutely dreaded playing it.
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